Showing posts with label gw2. Show all posts
Showing posts with label gw2. Show all posts

Tuesday, September 11, 2012

The Problems Guild Wars 2 has at the moment (Not Gem Related)

This post isn't Gem related but it's more about the bugs and flaws that Guild Wars 2 is experiencing right now. 

There is no doubt that ArenaNet has released an incredibly polished and awesome MMO but it couldn't live up to the hype it had gotten before the release, but the game still manages to to be one of the best MMORPG that has been released in a very very long time. The game has obviously some problems, and here's a small list of them:

The camera
I actually think this is one of the biggest problem with the game right now, and it's the very annoying camera that constantly get stuck in the environment and just zooms in sometimes. This problem is growing dramatically if you are a large Norn in the jumping puzzles and the camera constantly zooms in when you jump up. It is also a very big problem in the dungeons where the boss fights in the small room leading to a fight against the camera instead of the boss.

Small features that are needed in Guild Wars 2
The small things makes a good & polished game and Arena Net have put in lot of great things in the game but they have left out a few that should have been included in the release. Just to mention a few:

Item Inspect
A basic functionality that everyone expects out of a mmo nowadays but for some reason not in Guild Wars 2. What do you do if you see someone with really nice gear and you want to know what it's called? You inspectar course so you can see every detail but the function has been omitted and can be easily deployed.


Extremely hard dungeons

This is just something I experienced myself with some explorable mode dungeons. You may have a different opinion but that is how I feel. I discovered that most of Cathedral of Flame where we chose the way to destroy a superweapon where we arrived at what was a large Charr Effigy. This spawned crystals in a large room that healed him, if not destroyed, if one was not very far away so it was burning constantly, and every spell he did knocked us down. This boss fight just did not seem fair when you were constantly knocked down by un-dodgeable spells and once you managed to get down enough crystals to hurt him then new ones were spawned , and his health went straight up again.
However, a boss I know was something wrong was in araH explorable mode dungeon where one chose Mursaat path. The boss was not particularly difficult, but he took at least 20 minutes to get down health on. We thought we were doing something wrong, but no, he just took a long time and it was a ridiculously boring boss fight that must be fixed. 

Previewing the Trading Post

Another gear issue where a function that should have been there. It's probably easy to become distracted when making such a big game but why is this feature not there? If you buy an Exotic sword from TP maybe you want to know how it looks first. Another thing that can very easily be provided and I hope ArenaNet does.

PVP Duels
To perfect your skills with your class you have always been able to duel with your friends and thus practicing together, but also this has been overseen by ArenaNet. Once again, can easily be added.

Tuesday, August 21, 2012

The World & Races of Guild Wars 2

The Continent of Tyria

Back to Tyria; thus the continent where we will spend most of our gaming time in the near future. In addition to the five playable races is this location also home to several other breeds. Each playable race has its own territory and its capital city.

Kryta

The Humans are living in Kryta. It is a lush land of green forests, green fields and hills and flowing streams. From being a nation wide area to live on, has the humans had been pushed back from the rest of the continent which makes Kryta to the humans only refuge.

Lion's Arch was once the capital, but after a tsunami knocked out the town it was rebuilt by the pirates who made the city a haven, hence the emergence of the new capital city, Divinity's Reach. It is a massive city situated in the north of Kryta with lots of people from different cultures. People used to even stay in Ascalon, past Shiverpeak Mountains. However, this place is now a home for the Charr, a race that has been at war with the people for hundreds of years.


Ascalon

Charr is a industrialised people who have through their stubbornness and magic polluted this beautiful landscape called Ascalon. Remains of human defeat can be seen from east to west where the Great Wall once stretched to keep Charr away from the country. From being a country far more beautiful than in Kryta the nature struggles to take root in these tarnished lands. Charr built their capital, The Black Citadel, on top of an overthrown human city, Rin, as an exemplification of his victory over man.

Shiverpeaks

Shiverpeaks is a mountain range that separates Ascalon from the rest of Tyria. This is where the Norns live. They have fled from Far Shiverpeaks north. Shiverpeaks snowy landscape is a enormous heights and steep cliffs that are very similar to the Nordic winter climate. Despite their nomadic lifestyle, they have a capital, Hoelbrak, which is intended as a place to return to in order to share stories of their own deeds.


Tarnished Coast

Tarnished Coast is home to two of our last playable races. It is a lush jungle area with scattered ruins left behind by an unknown civilization.

Sylvari was born, or rather woke up from the dream 25 years ago by a tree called the Pale Tree. This tree is located on the east coast. Although many Sylvari now travels to gain personal experience in the world it is this place that is their home. The lowest situated parts of the tree is called the Grove and is sylvarins capital.

In the western part of the Tarnished Coast is where the Asura call their home. They have built a floating pyramid in the middle of the jungle called Rata Sum, who acts as their capital. Here asuran spend their time with magic golems and other inventions with little awareness of how the environment is affected by their ingenuity. From the beginning they kept to the underworld but was driven away from this place.


A changing world

The years have worn on Tyria. While the plants cover the scorched lands of Ascalon and the water has retreated from Lion's Arch, awaits new adventure around every crest. Ancient places beneath the surface pushed back and opens doors to hidden secrets.


Tyria
 




Friday, August 17, 2012

All Currencies in Guild Wars 2 Explained


Here's a great video that explains all the currencies in Guild Wars 2 and what you can do and how to spend these different currencies. If you didn't know already the eight currencies in GW2 is:
Coins, Gems, Karma, Supply, Influence, Glory, Tokens and Skill Points.

The video is from GamerZakh on Youtube, thank you for this video!